![]() ![]() Stand on the switch, and make note of the red glow in the chamber. Now go to Section 3, and drop down the now opened path all the way to the final row, and align the cylinder so that you can fly through the circle on the opposite side. Lower yourself down to the second rotating section this time, and move left as far as you can until you reach the reserved parking spot again, and drive back up. ![]() With the drain lowered further, head back up, and go back to Section 1. A few Riddler Bots will appear along an electric floor, so back up and take them down with help from the Batmobile. Drive down to the second rotating cylinder part, and move to the side until you once again reach the reseved parking slot, and look across to find a sealed wall you can blast, and glide through it. Go back to the Batmobile and pull yourself up, and then get to the winch point at Section 2. After the charge passes the middle, move Batman to join Catwoman on the left to watch the charge finish it's course. Then have Batman stand on the middle panel, and move Catwoman to the far left panel. When it goes through the bottom, have Batman join Catwoman on the panel to catch the charge going back. After the charge passes through the middle pipe, move Catwoman to the far right panel. After the charge passes through the first movable pipe, move Batman to the far right, but not on the panel just yet. ![]() To guide the charge all the way, have Catwoman stand on the middle panel, and Batman on the left, and then start the charge. For reference, Catwoman weighs enough to send a pipe to the bottom line, Batman weighs enough to send the pipe to the middle line, and both standing on the pad wil raise the pipe all the way up. Each of the three pads is pressure sensitive, and will only move the pipe up as far as the weight being applied to the panel. Here you will have to solve the classic "Guide the electrical charge to it's destination by moving pipes" puzzle, but with a twist. Return once more to the Orphanage and meet up with Catwoman, then enter the new door marked Intro to Physics. Power the winch hook to light up the panel below to find the right key.Īs Catwoman orient yourself next to the chair, and look for the far left key on the row closest to you. Drive off the ramp and quickly activate the block on the far side to land on. Rejoin the Batmobile and activate blocks to lower the ramp all the way down, and lock it in place. Therefore, drive up, and activate the block under the ramp to make it stay, and then exit the Batmobile and walk to the green panel, and use the Remote Control to drive across to the other side. Stepping on it will activate a block, but driving over the larger red panel further up will deactivate it. To start, drive the batmobile up the small ramp on the side until you reach the small green panel. What follows is a series of balancing platforms and blocks that you can activate or deactivate. The next Batmobile themed challenge is found in the Northern section of Chinatown, around the corner from the bridge leading to Ace Chemicals. Orient Catwoman by the chair and then pick the closest one in the middle column. This finally ends with a long ramp leading to a platform below, which will require some alternating blocks with the other laps.Ĭomplete all three laps to win, and the Riddler will present you with the solution to a room full of keys - one of which is the one Catwoman needs. Following this is several descending platforms you'll need to bring out, followed by a large area that requires a bit of wall driving and block navigating. These paths are followed by a corridor with gaps on the floor, so ride the wall or make paths appear. The race course features a long hallway with multiple doors (more appear in quicker succesion on subsequent laps), followed by a branching path (go left the first lap, right the second, and left the third). To win, you'll need to complete three laps in under the time limit, which means you'll need to be constantly looking out for which panels to open or close. You'll need to use those same controls to override many of the gates during the race. As the Riddler drones on about the many rules you'll have to follow, you can either listen to all of them, or just press the prompt to hack the controls opening the gate. Whether or not you decide to follow up on the Riddler sighting early in the game, Mental Blocked is a Riddler-themed race track. ![]()
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